May 18, 2006, 09:52 PM // 21:52
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#1
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Palm to the Face - [CS/DM/DA]
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Critical Strikes: 15 (11+4)
Dagger Mastery: 12 (11+1)
Shadow Arts: 4 (3+1)
Deadly Arts: 9 (8+1)
- Impale (Deadly Arts)
For 20 seconds, next time target foe is hit by a dual attack, that foe is struck for 46 earth damage.
Energy:5 Cast:0.25 Recharge:15
- Palm Strike [Elite] (Critical Strikes)
Target touched foe takes 65 damage. This skill counts as an off-hand attack.
Energy:10 Cast:0.75 Recharge:12
- Black Lotus Strike (Critical Strikes)
Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +31 damage and you gain 20 Energy.
Energy:10 Cast:0 Recharge:25
- Twisting Fangs (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +20 damage and struck foe suffers from Bleeding and Deep Wound for 20 seconds.
Energy:10 Cast:0 Recharge:15
- Critical Eye (Critical Strikes)
For 35 seconds, you have an additional 7% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Energy:5 Cast:0 Recharge:30
- Siphon Speed (Deadly Arts)
For 11 seconds, target foe moves 20% slower and you move 20% faster.
Energy:5 Cast:1 Recharge:5
- Exhausting Assault (Dagger Mastery)
Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion.
Energy:5 Cast:0.5 Recharge:8
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
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Fun build I've been goofing around with lately. Surprisingly, it works incredibly well, and through careful build design, I've been able to include four different attack chains. Palm Strike is so wonderful. And Black Lotus Strike has quickly become one of my favorite off-hands. I have Twisting Fangs in there for the obvious reasons (Deep Wound! Plus Impale! Plus a Dual Attack!).
Exhausting Failure is the only one I'm toying with. I definitely would like another Dual Attack in the line-up, though, because this build has no need for Lead attacks at all, which basically frees up a slot...I've chosen another Dual Attack. Plus, Exhausting Failure sounds nice if I can catch a non-Elementalist with it. Exhaustion+enemy caster=evil laughter
Siphon Speed is the snare and speed boost. Also good for getting out.
Impale is nice and cheap, plus it has a nice effect.
Some may get on my case about running at 15 CS, but I tell ya...it's insane. I'd even be inclined to go extra risky and put a Superior Dagger rune on me, too, to pump Dagger Mastery up to 14. I'm sure there's a way I can re-assign the attri points so I'm getting nice mileage out of both attri lines, but I'm really, really enjoying 15 CS. Plus, most of my attacks are CS-based, anyway.
Thoughts?
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May 18, 2006, 10:04 PM // 22:04
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#2
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Not much...see nothing special about it...
Not since palm strike stop knocking people down...
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May 18, 2006, 11:16 PM // 23:16
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#3
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Lion's Arch Merchant
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I think it's best to get the most out of your daggers.13 crit nets you +3, and after that it isn't so useful. Having more dagger mastery also increases your chance for a critical hit, and increases your damage, so it's not like you're loseing much.
I'd like to know what you're doing with this guy, though. Is this just a random RA build? It needs quite a bit more surviability. I'd take out impale for Shadow's Refuge, which helps your attribute lines a bit. Horns could definitly help out with kiteing, and I'd probably replace Exausting wth it, since the only classes you're really going to hurt with exaustion are mesmers and necros, and it'll only really hurt if you stack it at least every 15 seconds.
I don't really understand the need for 15 CS, plus critical eye, plus black lotus. You can't be having that much energy troubles?I don't know if black lotus's 25 second recharge makes it deserving of a slot. I can't think of what to change it to before this turns into a Palm/Horns/Spider/Twisting build, which is just a slight variation on the AoD/Golden assassin.
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May 18, 2006, 11:42 PM // 23:42
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#4
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Krytan Explorer
Join Date: May 2006
Guild: SAW
Profession: D/
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just as DieInBasra said....
max you need in Crit Strikes is 13 for the +3 energy gain...
Crit strikes give 1% chance of critical per point
where as
Weapon skill (Dagger Mastery) will give you 1.44% per point
so id put the sup rune in Dagger for that 14 in Dagger mastery givving you a 21.2% critical, 28% Dbl Strike, and of corse the extra dmg
you build is still to energy intensive.. you will find yourself running low on energy or completely out more often then not, no healing, no defence... and you won't be able to chain consistantly...
though from the looks you have good dmg... but again high cost attacks compaired to being able to throw off 2 attacks at the same cost the damage is much better... the recharge time on your build and its reliability in energy you could easily chain skills 3 times with less intensive skills ultimately doing more damage...
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May 19, 2006, 12:51 AM // 00:51
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#5
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Desert Nomad
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Quote:
Originally Posted by Siren
Exhaustion+enemy caster=evil laughter
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One hit of exhaustion = enemy caster hardly notices, because who spends much time at max energy anyway? You'd have to hit them several times fairly quickly with that for it to make much difference against most builds.
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May 19, 2006, 01:02 AM // 01:02
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#6
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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They nerfed Palm Strike ALREADY? omg...
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May 19, 2006, 03:21 AM // 03:21
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#7
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Bloodied Blade
They nerfed Palm Strike ALREADY? omg...
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No, they didn't.
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May 19, 2006, 03:31 AM // 03:31
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#8
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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All the responses are nice, except Natalie's, because she's still too adorable to take seriously, so much thanks to y'all who came out. Regarding the build, it's a goof-off build, nothing more, nothing less. Oddly enough, it's one of the few builds I wouldn't bring into PvP, because even though I could probably make it work in some form or another, it's more something I use when I'm running around in PvE.
Who knows if Exhaustion would even work on NPC casters. It probably would. Hey, I'll give it a whirl. If not, oh well. No harm, no foul. It's all good. The build is for fun anyway, to satisfy a blood-craving I've had lately.
Regarding attack chains, that's the cool thing about it. Since I'm going to be able to mix and match (hell, I've been doing that anyway), I've never had to wait for skills to recharge before being able to attack again. I stagger the attack chain, first use Siphon Speed-->Impale-->Palm Strike-->Twisting Fangs. I wouldn't expect it to kill things, but it does. Surprising, definitely.
Once I go through that sequence, I can pull another Siphon Speed-->Impale-->Black Lotus-->Twisting Fangs again on a new target. If I need a finisher, I've got Palm Strike, which renews the combo chain, meaning if by chance the target still lives after Palm Strike, I'm about ready to launch into another attack chain.
Energy-wise, I do just fine. With the high CS, Black Lotus routinely returns 24E. If I were so inclined, I could revamp the build even further, figuring how to work in...Mark of Instability with Critical Strike. Then pop in Falling Spider somewhere.
And I could always devote it entirely to a KD build...and I've got a build in mind that'd work nicely...
If you guys couldn't tell, I'm not really taking much seriously anymore. I'm not drunk, though!
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May 19, 2006, 04:46 AM // 04:46
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#9
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Seems an intriguing build to me, if a delicate one. Still, anything with Siphon Speed isn't all bad, considering its extreme spammable-snareness. Next best thing to a Cripshot and without using an Elite.
Hmm...one thing I'd consider is trading out Exhausting Assault for Nine Tailed Strike. That way, you have your Impale -> Palm Strike -> NTS combo that would provide a very nasty surprise to people using stance guards. Blast a good...approaching 170 damage, if I remember right, clear through their guard. Could be fun.
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